Playing from another perspective
In: I develop | I design | I design of levels | Game Business | Indie | Opinion
On July 19, 2009To work Pro Bono is one of the most viable options to obtain experience in games design (and other disciplines) nevertheless be able to return in a nightmare if you do not take the suitable measures. Pro Bond means to work in a voluntary way for the government property, without obtaining an economic remuneration. The best example of the industry [...]
In: I design | I design of levels | Video games
On June 8, 2009I had not taken the time to offer status of the project, perhaps many of you who follow me in Twitter have seen some sketches in the last days. The reason is that the project is accepted, in fact it was accepted for one week, regrettably the E3 crossed, the WWDC and not [...]
In: I develop | I design | I design of levels | Game Engines | Video games
On May 22, 2009The games design is something into what I have been put last years, perhaps not of finished time for the quantity of work that I have, nevertheless I decided that it is time to put it like priority if it is that I want that he helps me to pay the accounts of my old age. I did adjustments in [...]
In: I develop | I design | Electronic Arts | Microsoft | Sony
10 Feb 2009The opposite to the established thing, FIFA 09 will have his first "expansion" or DLC from next March 19 for PS3 and XB360. But there is no update of staff or of uniforms, it is a way of "new" game, and I it put between quotation marks because this form appeared in the UEFA Champions League 2006-2007 it does [...]
In: I develop | I design | General | Indie | Technology | Tutors | Video games
8 Feb 2009Thanks to the crisis, the time of delivery and the sensation of being right in him to the planet I decided to do the change of all my sucripciones of magazine to digital format. Someone flatly got lost in the inter, others happened to be torrenteadas but the regarding ones Game Development stay intact.
The problem that [...]
In: I develop | I design | General | Microsoft | Video games
6 Feb 2009This 2009 The Warriors is 30 years of his premiere. He enjoys opposing opinions and in fact I know few ones who consider it to be a cult movie or have it in his library. I have it, enjoy the intro and one of the movies is done to me of better realized bands of this time.
It extracts to collation [...]
In: Design | Game Business | Indie | Opinion | Technology | Video games
On November 26, 2008In the morning, while he was reading my habitual feeds dose, I met the note in MCV that the fever of the netbooks might give another draft to the industry of the video games. Thanks to the wireless connectivity and the low cost of the teams, these might be made use to exploit the games market [...]
In: Design | Indie | Technology
On November 14, 2008To forget Windows is easy after 6 months to work with YOU X. The system is incredibly stable, the software that you use for 2D and 3D is available in the same versions and makes use better of the configuration of your team, you meet a series of programs that increase your productivity and you are [...]
In: I develop | I design | Electronic Arts | Video games
On November 12, 2008There is a series of reasons for which I want to buy Mirror's Edge rather than Gears of War 2. It is very simple, when you see a game you know that you want to play it for some reason and leave aside the Metacritic average, the critiques of all the places (0.1 % of the editors looks for it [...]
In: I develop | I design | I design of levels | Game Business | Video games
On November 12, 2008Yesterday was chatting with an associate of the "prestigious" Reality of video games that, in the opinion of my friend Wire, looks like more a useless version of “Dancing for a Sleep” that slightly serious. The curious thing of this is that it is supposed that this person is working for "creating" an industry of development of video games [...]
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