Playing from another perspective
In: Conferences | I develop | I design | Indie | Books | Video games
On September 15, 2008Chris Crawford is one of the designers of games that more I respect and joust with comments like “that fuck the graphs, should create better emotions” he makes me think that the new litter of independent developers they will pay attention of these wise words at the time of generating new concepts.
In the opening of Austin's GDC, [...]
In: I develop | I design of levels | Game Engines | Books | Video games
On November 9, 2007I apologize for without updating as it had to, but last days I have filled with work and little free time that I have made use of it to read some books that I obtained at the beginning of week in the library of the UAM Azcapotzalco.
In one of those demolished that one avienta to see that it falls down, me [...]
In: Design | Books | Video games
On September 24, 2007The Art of Midway is a book that contains more than 160 sketches and 200 + illustrations of games as Mortal Kombat, Area 51, The Suffering or Psi-Ops. It is curious that the promo says: “Do you want to be a video games designer?” I suppose that they meant “Artist of Video games” since it is more an illustration book that of [...]
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