Playing from another perspective
In: Development| Nintendo| Videojuegos
27 Nov 2007In pagetable they have anÃlisis quite interesting of old tÃtulo of makes almost 10 años, The Legend of Zelda - Linkâ s Awakening DX for Gameboy Color. Defined like ArqueologÃa in the games, Michael Steil does one diseccià ³ n of some archives of the cartridge in which are key pieces of cà ² I say source which they allow to know the process development.
There are indications of interfaces as I disturb C Vision for TWO of Borland or QBasicy some parts of the code make reference to assembler. hipà ² final thesis of the development focuses to a process in which the original code was decoded and re-assembled for remake of GameBoy Color.
Continuing with arqueologÃa are but games comoâ X-Men - Wolverineâ s Rageâ , which comes with entrances from registry and archives INF from Windows 9x, â Mortal Kombat 4? with fragments of cà ³ I say or peculiar â TinTin in Tibetâ of Gameboy Color, which makes reference to the SDK of the Gameboy Advance.
For one it lists completes of the archives and anÃlisis of each visits the site of Pagetable.com. Quite interesting.
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1 Response to Code source of Zelda de Gameboy
PSYLOCKE
November 28th, 2007 AT 1:43 p.m.
We say that… They saved something jeje.