Playing from another perspective
Sailing in GameProducer.net I have been this video narrated by Kyle Gabler (2D Boy) where it lists a series of advices to develop a game in only 48 hours. Why would anybody like to generate a game in a little time? To become famous, to have suck and women after winning in Global Game Jam.
It [...]
In: Development | Electronic Arts | Game Business | Microsoft | Sony | Video games
5 Feb 2009There is one earlier and one after Battlefield 1942. The game marked the lineaments to be continued for a multiplayer with vehicles and such a popularity reached that there came 3 aftermath (Vietnam, Battlefield 2 and Battlefield 2142). The problem with the exemption is that the last throwing coincided with the disaster of the PC Gaming. The versions of [...]
In: Development | Game Business | Opinion | Video games | WTF!
25 seed drill 2009Like reference only:
Lara Croft would not be an icon of the video games of not being for this pair of nipples.
Eidos says that Lara Croft must change to come to the feminine public, I say that this is BULLSHIT. The feminine public is much entertained making Blizzard and Nintendo millionaires, enjoys chance games in his iPhone [...]
In: Development | Game Engines | Technology | Video games
20 seed drill 2009Codemasters is one of few companies that I respect for not having fallen down in the dirty game of exhausting exemption annually. FUEL OIL is a new IP that will use a variant of the EGO ™ engine basing on the beginning of the MegaTexture.
In concept I see it lightly similar to Rage (alternate future, buggies, wasteland) but the bonus of [...]
In: I develop | I design | I design of levels | Game Business | Video games
On November 12, 2008Yesterday was chatting with an associate of the "prestigious" Reality of video games that, in the opinion of my friend Wire, looks like more a useless version of “Dancing for a Sleep” that slightly serious. The curious thing of this is that it is supposed that this person is working for "creating" an industry of development of video games [...]
In: Development | Indie | Video games
On September 18, 2008The Sense of Wonder Night is an event to show the work of independent developers that will be carried out next October 10 in the frame of Tokyo Game Show 08.
In contrast to Occident where we take enough events as the IGF, the IndieCade or the same Experimental Gameplay Workshop of [...]
In: I develop | I design | Tutors | Video games
On September 15, 2008If it is interesting to you to develop video games or to be employed at the industry “winning therefore more you like doing” of course you have visited infinity of forums in Spanish where sometimes they tend to misinform you more than to solve your doubts. The first thing that you must do is to wonder: “what do you like?” ó: “what facilitates you to itself?” It can [...]
In: Development | Indie | Video games
On September 15, 2008It has been one month since I put myself to the test Steam and Direct2Drive, on having bought some games nevertheless, both are provided with a detail that is not partly a fault of the program but of the connection of every user: to hope that the game should stop unburdening itself to be able to prove it. If we speak that the average of one [...]
In: Development | Video games
On September 14, 2008Crysis has been a good experiment for Crytek; not only it shows to be the most impressive graphic engine to the date (at visual level and in physics) but also it has qualifications as one of the games is more torrenteados from his exit (400, 000) or of being one of the most demanding concerning [...]
In: Design | Video games
On June 10, 2008We begin for the question: what is the games design?. So simple as this: it is the process that involves the creation of the content and laws of the game. For content I do not refer in specific to an area but to EVERYTHING. In this process, the designer (mastermind, game-god, etc) lands in a document what [...]
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