Playing from another perspective
In: I develop | I design | I design of levels | Game Engines | Video games
On May 22, 2009The games design is something into what I have been put last years, perhaps not of finished time for the quantity of work that I have, nevertheless I decided that it is time to put it like priority if it is that I want that he helps me to pay the accounts of my old age. I did adjustments in [...]
In: Development | Game Engines | Technology | Video games
20 seed drill 2009Codemasters is one of few companies that I respect for not having fallen down in the dirty game of exhausting exemption annually. FUEL OIL is a new IP that will use a variant of the EGO ™ engine basing on the beginning of the MegaTexture.
In concept I see it lightly similar to Rage (alternate future, buggies, wasteland) but the bonus of [...]
In: Development | Game Engines | Video games
On September 14, 2008I am a fan of Call of Duty 4 thanks to the excellent use of scripts to handle the events and the behavior of the IA during the campaign of a player. And I joust now find out, by means of this Treyarch video, that the new Bond game (that uses the engine of Call of Duty [...]
In: Level design | Game Engines | Video games
On September 14, 2008During last month I was submitted to the stress of generating a trip in 3D where it will visualize the new system señalético that we design for the Park Tezozomoc in my class of Design of Signs. The problem is that this time was shy and I met in the need to do the cheat and to generate it [...]
In: Development | Game Engines | Microsoft | Video games
On June 8, 2008To this title it was necessary to me to add a touch of Gears of War since Kevin Riepl will be the manager of musicalizar this new MMOFPS. Not you but the idea of a massive one in the first person has always seemed very complex to me of executing, it is something that Planetside (SoE) tried some years ago, without [...]
In: Design | Flash | Game Engines | Video games
On June 7, 2008
For years we have looked for alternatives to represent content in 3D in Flash, from simulations (isometric) by means of coordinates up to generating the proper animations in Mayan or Movie theater 4D (or the software that they use). The problem is that, what we want is one 3D completely interactive and not a simple movieclip.
After Papervision 3D [...]
In: Development | Game Engines | Indie | Nintendo | Video games
22 Apr 2008In accordance with Nina Kristensen, co-founder of Ninja Theory who is not any more not less than the study responsible for Heavenly Sword, the current environment of the industry of development is brutal for the independent studies.
“The environment is brutal for the independent studies if we consider the type of games that develop at present”.
If we consider [...]
In: Game Engines | Technology | Video games
26 sea 2008The video is a part of the annual DVD of 25 of Capcom that comes with the magazine Famitsu of this month and in which we can see the process of animation of the principal personage, as well as the effects of light of the new graphic engine. Must Have
In: Development | Game Engines | Technology | Video games
25 sea 2008NCsoft announced that it will use the technology of Unreal Engine 3 for his next two games in line. Epic and NCsoft came to an agreement in which the company desarrolladora of massive games will obtain all the updates of an immediate way to implement them to the projects.
NCsoft already has experience with the technology Unreal since Lineage [...]
In: Game Engines | Microsoft | Sony | Video games
28 Feb 2008Before generating polemic if I declare my taste for the Lost, although perhaps it does not come at the levels nerds of comparing it with others saying “House is better because bla bla bla”, nevertheless to speak about a video game ….ahhh, I try to avoid it as well as I avoid to buy every video game that they throw along with a movie.
Her [...]
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