Playing from another perspective
In: I design | I design of levels | Video games
On June 8, 2009I had not taken the time to offer status of the project, perhaps many of you who follow me in Twitter have seen some sketches in the last days. The reason is that the project is accepted, in fact it was accepted for one week, regrettably the E3 crossed, the WWDC and not [...]
In: I design | I design of levels | Technology | Video games
On September 19, 2008The content generated by the user in the video games is not anything new for those that we have spent playing (and creating) during the last 15 years in the PC. For console it is a topic that has begun to take force and to verify it it is enough to roll over to see games as Unreal Tournament 3 for PS3 [...]
In: Development | Game Engines | Microsoft | Video games
On June 8, 2008To this title it was necessary to me to add a touch of Gears of War since Kevin Riepl will be the manager of musicalizar this new MMOFPS. Not you but the idea of a massive one in the first person has always seemed very complex to me of executing, it is something that Planetside (SoE) tried some years ago, without [...]
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