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Posts Tagged ‘game engine’

I am a fan of Call of Duty 4 thanks to the excellent use of scripts to handle the events and the behavior of the IA during the campaign of a player. And I joust now find out, by means of this Treyarch video, that the new Bond game (that uses the engine of Call of Duty [...]


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This space belongs to GameDevelopmentMagazine.com, you will find comments á, boring videos and tips of có to be a games diseñ and not to die in the attempt.


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