Playing from another perspective
In: Design | Opinion | Video games
On September 17, 2008One of the problems that faces the designer - scriptwriter at the time of implementing the narrative is undoubtedly to define the characteristics of the principal personage, commonly called “the hero”. If we throw a glance to the oriental RPGs (and western some) for example, we think that the principal personage is the most idiotic person of the world, not [...]
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