Magazines in PDF for Game Developers (or wannabes)

In: I develop | I design | General | Indie | Technology | Tutors | Video games

8 Feb 2009

Thanks to the crisis, the time of delivery and the sensation of being right in him to the planet I decided to do the change of all my sucripciones of magazine to digital format. Someone flatly got lost in the inter, others happened to be torrenteadas but the regarding ones Game Development stay intact.

The problem that many have with the magazines is that the information has democratized of such a way that the subscriptions spent to be something “old school” and they are supported for two things: articles and exclusive interviews. In the field of Game Dev simply I have not thought in blogs or other portals the grade of complexity of a Post Mortem (alone Gamasutra) or it interesting that there are the lines of The Alpenwolf.

So my darlings reading three (the more one), I have to recommend to them the following publications if it is that they begin in the world of Game Dev, if they are already or if only they want mamonear with his chiks speaking about scripts or bosses of Artificial intelligence.

Game Developer Magazine

gd_cover.jpg

I take three years signed, the magazine has almost 5 years of antigûedad and it is the piece of information more mature that I know. From Post Mortems up to his special editions of Game Career Guide that they throw every year, every page costs every cent that you pay for her. Columns as Aural Fixation, Pixel Pusher or Game Plan balance perfectly the content. The interesting of this magazine is that it is not a tutors' heap, on the contrary, it is a fistful of well executed articles of persons who should fill the vacancies of “Game Journalist“ that so much are existed prostituido through the fault of magazines for consumers I mediate (EGM, Play, GamePro, etc). If you read Gamasutra the language is almost identical.

Develop Magazine and MCV

develop.jpg

A magazine focused on the English market of GameDev. All the sections, articles and publishing line are very specific for the region therefore hardly you will find news about throwings, conferences or job vacancies of America. This magazine is interesting for two things: it is free and it has a design column invaluable: The Alpenwolf.

Develop Magazine is of a wide format, he has few pages and it is every two months. It has a younger sister (or major, it depends on how you it see) called MCV. In contrast to Develop, MCV focuses in news of publishing, business and stage of sales. MCV takes a weekly regularity as what makes the waiting less long for Develop.

DevMag


devmag.jpgDevMag is a South African magazine that I found while it was sailing along the blog of One-eyed Wolf (friendly ex-ozone). It is a free magazine focused on the programmer. It has few pages but his section Dev does that every discharge is worth while. From collisions up to development in Flash and critiques of independent games. It is 4 magazines the one that has minor investment, nevertheless it is not synonymous of mediocre articles, everything opposite.

Why PDF? It has his advantages. His availability is immediate; if you have a netbook there is no pretext not to read it in the bath; you can do searches of certain information with only two clics, they do not occupy space and they are easy to file. They do not substitute the role but to wait 3 weeks to see a copy damaged by Sepomex like which it is already not the option.

2 Responses to Revistas in PDF for Game Developers (or wannabes)

Incarnation

Carlos Gutiérrez

February 9th, 2009 at 11:17 am

I differ a little as soon as format.

I have stopped buying EDGE (the British magazine of video games) because his content is spilled in his web site, but not in PDF but in native format of the Web. The same does Wired.

Nevertheless the magazines that are exclusive in PDF or in Zinio are not augured by me a big future. Perhaps I was wrong, but I believe that the format of the magazines in line, will be in portals or web sites that they allow an interaction with the user.

Incarnation

GameDevelopmentMagazine.com

February 9th, 2009 at 11:44 am

It is something that inevitably will happen, the people preguntarà: And why to wait one month? while the publishers will say: why do I need to pay to another designer?.

At the end of accounts the publicity spaces will be supported in the web. The question is: when will it happen?

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