Playing from another perspective
Today I fulfill it firstly week of work in Betazeta as Niubie publisher. I want to be grateful to my friend Carlos Gutierrez (Wire) who invited me to collaborate for this place of video games where I will keep on writing with the same acidity and bitterness that they have characterized to my blog. The team is shaped by my friend Javier [...]
In: I develop | I design | General | Indie | Technology | Tutors | Video games
8 Feb 2009Thanks to the crisis, the time of delivery and the sensation of being right in him to the planet I decided to do the change of all my sucripciones of magazine to digital format. Someone flatly got lost in the inter, others happened to be torrenteadas but the regarding ones Game Development stay intact.
The problem that [...]
In: Development | Electronic Arts | Game Business | Microsoft | Sony | Video games
5 Feb 2009There is one earlier and one after Battlefield 1942. The game marked the lineaments to be continued for a multiplayer with vehicles and such a popularity reached that there came 3 aftermath (Vietnam, Battlefield 2 and Battlefield 2142). The problem with the exemption is that the last throwing coincided with the disaster of the PC Gaming. The versions of [...]
In: Development | Electronic Arts | Game Business
On November 13, 2008The comment of Daniel Salinas in the previous post made me ask me: Really do we want to play the same title of one or two years ago but with light progress? Do we do it because there are no alternatives?. Examples? Guitar Hero, Call of Duty, Rock Band, Need for Speed and the list continues and continues.
It bothers me in [...]
In: Development | Indie | Video games
On September 15, 2008It has been one month since I put myself to the test Steam and Direct2Drive, on having bought some games nevertheless, both are provided with a detail that is not partly a fault of the program but of the connection of every user: to hope that the game should stop unburdening itself to be able to prove it. If we speak that the average of one [...]
In: Video games
On September 14, 2008A few days ago I received the invitation mail to the beta of Good Old Games, a system of electronic distribution of classic games for PC. Although the catalog is not very extensive, I met jewels of Interplay like Fallout 1 and 2, Giants Citizen: Kabuto or Messiah in the incredible quantity [...]
Three weeks ago I began a project which had already wanted to begin to walk from hacÃa some months. With support of the UAM Azcapotzalco we begin an introduction workshop to the video games design that each one consists of two weekly meetings of hour and a half.
The target of this workshop is to introduce the people to [...]
In: Design | Video games
On June 10, 2008We begin for the question: what is the games design?. So simple as this: it is the process that involves the creation of the content and laws of the game. For content I do not refer in specific to an area but to EVERYTHING. In this process, the designer (mastermind, game-god, etc) lands in a document what [...]
In: Development | Game Engines | Microsoft | Video games
On June 8, 2008To this title it was necessary to me to add a touch of Gears of War since Kevin Riepl will be the manager of musicalizar this new MMOFPS. Not you but the idea of a massive one in the first person has always seemed very complex to me of executing, it is something that Planetside (SoE) tried some years ago, without [...]
In: Development | Flash | Technology | Video games
On June 7, 2008Interview CDVUploaded by GameDevelopmentMagazine.comsan
Last Saturday I had a chat with José Eduardo Terán (yayo pa’ the friends), responsibly for Club Developers' for Video games of UNITEC Atizapán. Although I speak with Yayo every day (he is a coworker) this time we wanted to make something more serious, to show a little the philosophy of [...]
This space belongs to GameDevelopmentMagazine.com, you will find comments á, boring videos and tips of có to be a games diseñ and not to die in the attempt.