Playing from another perspective
In: Design | Technology | Video games
On September 18, 2008Plastic Wax is an animation study with wide experience in the movie theaters development for games. Between his clients find 2k Games with Bioshock and Borderlands, Eidos with Tomb Raider: Anniversary and more recently Relic with the trailer to announce Warhammer 40k Dawn of War 2.
In CGSociety an article is of [...]
In: Design | Flash | Game Engines | Video games
On June 7, 2008
For years we have looked for alternatives to represent content in 3D in Flash, from simulations (isometric) by means of coordinates up to generating the proper animations in Mayan or Movie theater 4D (or the software that they use). The problem is that, what we want is one 3D completely interactive and not a simple movieclip.
After Papervision 3D [...]
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